Rage + Update 1 + Language Pack (ITA) + Texture HD + Performance Fix

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GHOST-ITA
CAT_IMG Posted on 12/10/2011, 15:54     +1   -1




Rage_PC_cover

Genere: FPS Sparatutto in prima persona
Sviluppatore: Id Software
Sito Ufficiale: Link
Data di Pubblicazione: 07/10/2011

info


Descrizione

Il titolo di id Software è a tutti gli effetti uno shooter in prima persona estremamente classico che unisce l'esplorazione di livelli focalizzati su scenari al chiuso alla navigazione di un hub all'aperto di corpose dimensioni, la zona devastata, dove è possibile girovagare a bordo di veicoli per raggiungere i suddetti ambienti. La componente FPS è comunque assolutamente predominante e si appoggia a un level design vario e ben riuscito che riesce a caratterizzare a dovere i vari covi e resti distrutti di civiltà che il nostro protagonista dovrà attraversare talvolta anche più volte per risolvere le sue missioni senza mai correre il rischio di cadere in backtracking eccessivo. Proprio le missioni evidenziano il secondo elemento di rottura con la tradizione della software house e fungono da apripista a un gameplay ibrido che offre anche un minimo di esperienza ruolistica. All'interno delle città amiche infatti, potremo raccogliere tutta una serie di quest che renderanno indispensabile l'esplorazione dei vari livelli e ci permetteranno di guadagnare soldi ma soprattutto componenti. Sullo stile di quanto visto in BioShock, RAGE spinge il giocatore a fare un vero e proprio lavoro di spazzino raccogliendo continuamente oggetti sparsi per gli scenari e saccheggiando i corpi dei nemici. In questo modo sarà possibile rifornirsi di munizioni ma soprattutto l'attività sarà essenziale per costruire tutta una serie di gadget secondari e di proiettili avanzati attraverso un sistema di schemi o ricette che possiamo comprare dai vari NPC o guadagnare dal completamento delle quest. Il sistema riesce a stimolare il giocatore all'esplorazione maniacale degli ambienti di gioco e allo stesso tempo regola un'economia di mercato dove dovremo veramente sudarci i potenziamenti migliori.
Il titolo offre poi la possibilità di salire a bordo di un veicolo per esplorare la zona devastata, il grande hub che funge da punto di raccordo con i vari livelli, oppure per affrontare una serie di gare attraverso degli appositi NPC presenti nelle città amiche. Così facendo avremo modo di guadagnare i cosiddetti attestati di gara, una sorta di moneta utilizzata per acquistare gli upgrade dei nostri bolidi: si passa da motori più veloci a turbo di durata maggiore, per arrivare a pneumatici e sospensioni.

Trama

Nell'immediato futuro l'umanità realizza che l'asteroide Apophis colpirà la terra nell'arco di un decennio provocando un enorme cataclisma climatico e mettendo a repentaglio la sopravvivenza del genere umano. Un team internazionale di scienziati mette quindi in piedi il progetto Eden con l'obiettivo di creare migliaia di arche dove rinchiudere e proteggere gli esponenti più meritevoli dell'umanità grazie a valutazioni sui tratti genetici e sulle attitudini. Queste persone saranno addormentate attraverso una procedura di ibernazione che sfrutta la tecnologia dei nanotriti, delle speciali cellule create dall'uomo in grado di gestire gli impulsi neurali e le funzioni vitali, per poi essere risvegliate ad alcuni anni di distanza dall'impatto con l'obiettivo di colonizzare la Terra e ricreare la civiltà. Ovviamente qualcosa non funziona a dovere ed il protagonista si risveglia, come unico sopravvissuto della sua arca, in un mondo popolato da mutanti di origini ignote e da alcuni manipoli di uomini organizzati in clan e fazioni alcuni dei quali non particolarmente amichevoli. Attraverso il lungo viaggio che ci porterà a scoprire qualcosa in più (poco) del nostro passato e diversi elementi (molti) del nuovo mondo abitato, incontreremo due grandi città fortificate e sbatteremo la nostra coriacea faccia contro l'Autorità, un'organizzazione militarizzata e tecnologicamente avanzata che sta tentando di schiacciare con il pugno di ferro le ultime sacche di resistenza organizzata...

Multiplayer

Le modalità multiplayer dello shooter sono Combat Rally e Legends of the Wasteland.
Le due tipologie di match non sono riconducibili a modalità classiche quali deathmatch, team deathmatch o cattura la bandiera, fa sapere il creative director Tim Willits, secondo il quale id Software ha optato per un multiplayer innovativo, costruito intorno alle peculiarità del gameplay di RAGE.
In Combat Rally sei giocatori devono raggiungere una serie di checkpoint utilizzando la loro vettura e cercando di eliminarsi a vicenda.
Legends of the Wasteland, invece, è costituita da una serie di missioni co-op per due giocatori basate su storie raccontate nella campagna per giocatore singolo. Otto gli episodi disponibili al lancio del gioco, mentre altri potrebbero arrivare successivamente.

screens

rage-20110802045919123_640w

e3-2011-rage-screens-20110607050135061_640w

e3-2011-rage-screens-20110607050107843_640w

e3-2011-rage-screens-20110607050139217_640w

Requisiti Minimi

Sistema Operativo: Windows Xp SP3, Vista, Windows 7
CPU: Intel Core 2 Duo o AMD equivalente
RAM: 2Gb
Scheda Video: GeForce 8800/Radeon HD 4200

Requisiti Consigliati

Sistema Operativo: Windows Xp SP3, Vista, Windows 7
CPU: Intel Core 2 Quad o AMD equivalente
RAM: 4Gb
Scheda Video: GeForce 9800 GTX /Radeon HD 5550

Supporta gli sviluppatori e acquista il prodotto originale




rage-20100615025530539_640w

Rage Update 1-SKIDROW


Patch Changes / Fixes
---------------------

- Implemented workaround for AMD driver crash right after intro cinematic
on Win 7 32-bit systems.
- Disabled UBOs because they are causing animation issues with AMD drivers.
- Don't allow swap-tear to be enabled on AMD while the extension is not
exposed because it may crash.
- Support for new video settings: "texture cache", "vsync" and
"anisotropic filter"
- Automatically adjust vt_maxPPF based on the number of available cores.
- Improved performance for SLI cards when GPU transcode is enabled.
- Fix for GPU Transcoding option being disabled after exiting gameplay.
- Added safe mode to restore video settings to default values.
- Allow g_fov to be changed from the RAGE launch options in Steam.
- Server now forwards text chat from clients to all other clients while
in-game.

Download: MEGAUPLOAD



rage-20100615025526711_640w

Language Pack (ITA)-SKiDROW


SKIDROW released the language pack, including: English, Czech, French, German, Italian,
Japanese, Polish, Russian and Spanish. Use the Launcher.exe (installed with this) to select and set languages! Enjoy!

Download: Part1 - Part2 - Part3 (PASSWORD:DarkJames)



e3-2011-rage-screens-20110607050105327_640w

Rage Working Multiplayer crack


FOLLOW THESE STEPS:
1.Download and copy the files to rage\mp folder (ex. X:\RAGE\rage\mp)
2.Start Steam (normal steam not smartsteam/green luma) and log in
3.Add the friend you wanna play with in your steam friends list (Steam > Friends > Add a friend)
4.Start the game using Rage Maultiplayer Launcher and select Multiplayer
5.Ingame navigate to Wasteland Legends > Private game and send and invite to your friend you wanna play with (you both have to be ingame of course)
6.If the Invite fails press Shift + Tab ingame > select and double click your friend > click the little down arrow near your friends name > and click Join Game (Check this image > http://s4.postimage.org/5jm5c10ph/Rage_201...10_51_42_75.png)
7.After you're both in the game lobby start the game and play!

Download: Rage MP CrackOnly v3-P2P



RageComparison-Animated

Rage: come sbloccare le texture in alta risoluzione


Una guida su GeForce evidenzia come sia possibile forzare id Tech 5, obbligandolo a visualizzare sempre le texture alla massima risoluzione possibile in Rage, l'ultimo shooter id Software uscito nel Nord America il 4 ottobre e disponibile in Italia dalla giornata di domani.

La tecnologia ideata da John Carmack, infatti, esegue un calcolo delle risorse hardware a disposizione e bilancia di conseguenza in maniera automatica la qualità dell'enorme megatexture che ricopre l'intero mondo di gioco. Con il fix di GeForce, operabile sul file Rageconfig.cfg, si può disabilitare l'auto-bilanciamento e settare la qualità delle texture tra le configurazioni 8x o 16x.

È chiaro che in queste condizioni serve maggiore memoria video: nel caso delle texture 8x si richiedono almeno 1,5GB di VRAM; mentre per le texture 16X si consiglia l'impiego di una scheda video con 3 GB di VRAM. Premendo qui potete notare la differenza qualitativa tra i vari settaggi grazie a una gif animata.

Guida:
Aprire blocco note e, a seconda della propria configurazione hardware, inserire il seguente testo

Config v2.0 Settings for High-Definition(Ultra) computers::
//HD Config v2.0 By FusedCore
echo "^1 Loading the HD Config v2.0 by FusedCore..."
//cvar_restart //use this setting to use the games default settings
cvaradd s_lockListener -1; seta s_lockListener 0; echo "^1Setting the Cvar listener to unlock the settings so this game can use the config..."
seta jobs_numThreads 1; echo "^1Setting the threads..." //CPU Threads Use 0-12 for the number of threads your system has. Lower Numbers are better and Use this only if your having Stuttering or hanging.
seta com_videoRam "1024"; echo "^1Setting the Video memory size..." //sets the Video Card memory Set this to the amount you have in MB
//cvaradd com_synctotime -1; echo "^1Disabling the framelimiter..." //Use this command to disable the 60fps locker
//seta com_maxfps "60"; echo "^1Setting the fps to your settings..." //limits the frames to 60 can be changed to what you desire
seta fc_maxcachememoryMB; 1536 echo "^1Setting the File Cache size..." //Increases the default file cache size to completely eliminate the popins
seta image_anisotropy "16"; echo "^1Setting the Ansistropy Filtering..." //Using the highest setting here but you can set as 2, 4 or 8
seta image_usecompression 0; echo "^1Disabling the Image Compression..."
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"; echo "^1Setting the image filtering..."
seta image_blend "GL_LINEAR_MIPMAP_LINEAR"; echo "^1Setting the image blending"
seta image_preload "1"; echo "^1Enabling preloaded Images..."//Use preload images when ever possible
seta image_lodbias "-1"; echo "^1Setting the image LoD..." //LoD settings
seta image_ignoreHighQuality "0"; echo "^1Setting the HQ images..." //Sets up for using HQ gfx
seta image_ignoreLowQuality "1" echo "^1Setting the LQ images..." //ignores the low textures
seta image_useCache "1"; echo "^1Setting the image cache..." //Enabled Cache to allow the textures to load properly without popping
seta image_cacheMegs "1024"; echo "^1Setting the cache maxsize..." //Cache size in Megabytes
seta image_cacheMinK "10"; echo "^1Setting the cache minsize..." //Cache minimum size in kilobytes
seta r_aspectRatio "1"; echo "^1Setting the Aspect Ratio..." // 0=4:3, 1=16:9, 2=16:10, 3=5:4 TFT, -1 custom
seta r_fullscreen "1"; echo "^1Setting the fullscreen option..."
//seta r_customAspectRatioV "10"
//seta r_customAspectRatioH "16"
seta r_swapInterval 1; echo "^1Setting the Vsync option..." //VSYNC 1 enabled, 0 diabled
seta r_useHighQualityPostProcess "1"; echo "^1Setting the HQ post proccessing..." //Fore High Quality post proccessing
seta r_shadowsHighQuality "1"; echo "^1Setting the HQ Shadows..." //Fore High Quality shadows
seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame
seta r_renderer "best" //highest rendering options
seta r_multiSamples "32"; echo "^1Setting the MultiSampling..." //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling
seta r_useHBAO "1"; echo "^1Setting the Ambient occlusion..."
seta r_useRenderThread "0" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance.
seta r_visDistMult "1"
seta r_useMotionBlur "1"; echo "^1Setting the Motion Blur..." //use blur
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_shadows "1"; echo "^1Setting the Shadows..."
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta vt_lodBias "-1"; echo "^1Setting the Visual Texture LoD..." //LoD settings
//below is cache settings And advanced GFX settings
echo "^1Setting the Textures type..."
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"
seta vt_maxPPF 64; echo "^1Setting the Pages per file..." //Set this to 64 for Quad-cores CPU's or higher, 16 or 8 for dual-cores CPU's
seta vt_preload "1"; echo "^1Setting the Visual Textures to Preload..."
//Begin Advanced GFX Filtering and Sharper Images. Comment these 3 lines out if you are having issues or don't like the way it looks.
echo "^1Setting the Visual Texture Filters"
//seta vt_filter "GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR"
seta vt_envf "GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE"
seta vt_blend "GL_LINEAR_MIPMAP_LINEAR"
//End of Advanced GFX Filtering
seta vt_useCache "1"; echo "^1Setting the Visual texture cache..."
seta vt_cacheMegs "1024"; echo "^1Setting the cache maxsize..."
seta vt_cacheMinK "10"; echo "^1Setting the cache minsize..."
seta vt_ignoreHighQuality "0"; echo "^1Setting the HQ Visual Texture..."
seta vt_ignoreLowQuality "1"; echo "^1Setting the LQ Visual Texture..."
//Begin HD Settings
echo "^1 -Loading the HD Settings..."
seta vt_qualityhdplossless "1"
seta vt_qualityhdppower "1"
seta vt_qualityhdpspecular "1"
seta vt_qualityhdpnormal "0"
seta vt_qualityhdpdiffuse "1"
seta vt_qualitydctpower "100"
seta vt_qualitydctspecular "100"
seta vt_qualitydctnormal "100"
seta vt_qualitydctchroma "100"
seta vt_qualitydctluma "100"
seta vt_maxlockedpages "2048"
//HD Image settings
seta image_qualityhdplossless "1"
seta image_qualityhdppower "1"
seta image_qualityhdpspecular "1"
seta image_qualityhdpnormal "0"
seta image_qualityhdpdiffuse "1"
seta image_qualitydctpower "100"
seta image_qualitydctspecular "100"
seta image_qualitydctnormal "100"
seta image_qualitydctchroma "100"
seta image_qualitydctluma "100"
seta image_maxlockedpages "1024"
//End HD Settings
echo "^1 -HD Settings Loaded..."
//seta vt_maxaniso 4; echo "^1Setting the Visual Texture anisotropy..." //Set this to 0 if your having lots screen tarring issues and do NOT set this higher then 4 otherwise it will corrupt the Mega-Textures
echo "^1-If you Have seen NO Unknowns above this line then it has all been Loaded without errors-"
echo "^1 ...HD Config v2.0 by FusedCore Loaded, Enjoy the game!!!"



Config v2.0 Settings for High-end systems:
//High-end Config v2.0 By FusedCore
echo "^1 Loading the High-end Config v2.0 by FusedCore..."
//cvar_restart //use this setting to use the games default settings
cvaradd s_lockListener -1; seta s_lockListener 0; echo "^1Setting the Cvar listener to unlock the settings so this game can use the config..."
seta jobs_numThreads 1; echo "^1Setting the threads..." //CPU Threads Use 0-12 for the number of threads your system has. Lower Numbers are better and Use this only if your having Stuttering or hanging.
seta com_videoRam "1024" ; echo "^1Setting the Video memory size..." //sets the Video Card memory Set this to the amount you have in MB
//cvaradd com_synctotime -1; echo "^1Disabling the framelimiter..." //Use this command to disable the 60fps locker
//seta com_maxfps "60"; echo "^1Setting the fps to your settings..." //limits the frames to 60 can be changed to what you desire
seta fc_maxcachememoryMB 1536; echo "^1Setting the File Cache size..." //Increases the default file cache size to completely eliminate the popins
seta image_anisotropy "16"; echo "^1Setting the Ansistropy Filtering..." //Using the highest setting here but you can set as 2, 4 or 8
seta image_usecompression 0; echo "^1Disabling the Image Compression..."
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"; echo "^1Setting the image filtering..."
seta image_blend "GL_LINEAR_MIPMAP_LINEAR"; echo "^1Setting the image blending"
seta image_preload "1"; echo "^1Enabling preloaded Images..."//Use preload images when ever possible
seta image_lodbias "-1"; echo "^1Setting the image LoD..." //LoD settings
seta image_ignoreHighQuality "0"; echo "^1Setting the HQ images..." //Sets up for using HQ gfx
seta image_ignoreLowQuality "1" echo "^1Setting the LQ images..." //ignores the low textures
seta image_useCache "1"; echo "^1Setting the image cache..." //Enabled Cache to allow the textures to load properly without popping
seta image_cacheMegs "1024"; echo "^1Setting the cache maxsize..." //Cache size in Megabytes
seta image_cacheMinK "10"; echo "^1Setting the cache minsize..." //Cache minimum size in kilobytes
seta r_aspectRatio "2"; echo "^1Setting the Aspect Ratio..." // 0=4:3, 1=16:9, 2=16:10, 3=5:4 TFT, -1 custom
seta r_fullscreen "1"; echo "^1Setting the fullscreen option..."
//seta r_customAspectRatioV "10"
//seta r_customAspectRatioH "16"
seta r_swapInterval 1; echo "^1Setting the Vsync option..." //VSYNC 1 enabled, 0 diabled
seta r_useHighQualityPostProcess "1"; echo "^1Setting the HQ post proccessing..." //Fore High Quality post proccessing
seta r_shadowsHighQuality "1"; echo "^1Setting the HQ Shadows..." //Fore High Quality shadows
seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame
seta r_renderer "best" //highest rendering options
seta r_multiSamples "32"; echo "^1Setting the MultiSampling..." //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling
seta r_useHBAO "1"; echo "^1Setting the Ambient occlusion..."
seta r_useRenderThread "0" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance.
seta r_visDistMult "1"
seta r_useMotionBlur "1"; echo "^1Setting the Motion Blur..." //use blur
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_shadows "1"; echo "^1Setting the Shadows..."
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta vt_lodBias "-1"; echo "^1Setting the Visual Texture LoD..." //LoD settings
//below is cache settings And advanced GFX settings
echo "^1Setting the Textures type..."
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"
seta vt_maxPPF 64; echo "^1Setting the Pages per file..." //Set this to 64 for Quad-cores CPU's or higher, 16 or 8 for dual-cores CPU's
seta vt_preload "1"; echo "^1Setting the Visual Textures to Preload..."
//Begin Advanced GFX Filtering and Sharper Images. Comment these 3 lines out if you are having issues or don't like the way it looks.
echo "^1Setting the Visual Texture Filters"
//seta vt_filter "GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR"
seta vt_envf "GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE"
seta vt_blend "GL_LINEAR_MIPMAP_LINEAR"
//End of Advanced GFX Filtering
seta vt_useCache "1"; echo "^1Setting the Visual texture cache..."
seta vt_cacheMegs "1024"; echo "^1Setting the cache maxsize..."
seta vt_cacheMinK "10"; echo "^1Setting the cache minsize..."
seta vt_ignoreHighQuality "0"; echo "^1Setting the HQ Visual Texture..."
seta vt_ignoreLowQuality "1"; echo "^1Setting the LQ Visual Texture..."
seta vt_maxaniso 4; echo "^1Setting the Visual Texture anisotropy..." //Set this to 0 if your having lots screen tarring issues and do NOT set this higher then 4 otherwise it will corrupt the Mega-Textures
echo "^1-If you Have seen NO Unknowns above this line then it has all been Loaded without errors-"
echo "^1 ...High-end Config v2.0 by FusedCore Loaded, Enjoy the game!!!"



Config v2.0 Settings for Mid-end systems:
//Mid-end Config By FusedCore
echo "^1 Loading the Mid-end Config v2.0 by FusedCore..."
//cvar_restart //use this setting to use the games default settings
cvaradd s_lockListener -1; seta s_lockListener 0; echo "^1Setting the Cvar listener to unlock the settings so this game can use the config..."
seta jobs_numThreads 1; echo "^1Setting the threads..." //CPU Threads Use 0-12 for the number of threads your system has. Lower Numbers are better and Use this only if your having Stuttering or hanging.
seta com_videoRam "1024" ; echo "^1Setting the Video memory size..." //sets the Video Card memory Set this to the amount you have in MB
//cvaradd com_synctotime -1; echo "^1Disabling the framelimiter..." //Use this command to disable the 60fps locker
//seta com_maxfps "60"; echo "^1Setting the fps to your settings..." //limits the frames to 60 can be changed to what you desire
seta fc_maxcachememoryMB 1536; echo "^1Setting the File Cache size..." //Increases the default file cache size to completely eliminate the popins
seta image_anisotropy "8"; echo "^1Setting the Ansistropy Filtering..." //Using the highest setting here but you can set as 2, 4 or 8
seta image_usecompression 0; echo "^1Disabling the Image Compression..."
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"; echo "^1Setting the image filtering..."
seta image_blend "GL_LINEAR_MIPMAP_LINEAR"; echo "^1Setting the image blending"
seta image_preload "1"; echo "^1Enabling preloaded Images..."//Use preload images when ever possible
seta image_lodbias "-1"; echo "^1Setting the image LoD..." //LoD settings
seta image_ignoreHighQuality "0"; echo "^1Setting the HQ images..." //Sets up for using HQ gfx
seta image_ignoreLowQuality "1" echo "^1Setting the LQ images..." //ignores the low textures
seta image_useCache "1"; echo "^1Setting the image cache..." //Enabled Cache to allow the textures to load properly without popping
seta image_cacheMegs "1024"; echo "^1Setting the cache maxsize..." //Cache size in Megabytes
seta image_cacheMinK "10"; echo "^1Setting the cache minsize..." //Cache minimum size in kilobytes
seta r_aspectRatio "2"; echo "^1Setting the Aspect Ratio..." // 0=4:3, 1=16:9, 2=16:10, 3=5:4 TFT, -1 custom
seta r_fullscreen "1"; echo "^1Setting the fullscreen option..."
//seta r_customAspectRatioV "10"
//seta r_customAspectRatioH "16"
seta r_swapInterval 1; echo "^1Setting the Vsync option..." //VSYNC 1 enabled, 0 diabled
seta r_useHighQualityPostProcess "1"; echo "^1Setting the HQ post proccessing..." //Fore High Quality post proccessing
seta r_shadowsHighQuality "1"; echo "^1Setting the HQ Shadows..." //Fore High Quality shadows
seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame
seta r_renderer "best" //highest rendering options
seta r_multiSamples "16"; echo "^1Setting the MultiSampling..." //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling
seta r_useHBAO "1"; echo "^1Setting the Ambient occlusion..."
seta r_useRenderThread "0" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance.
seta r_visDistMult "1"
seta r_useMotionBlur "1"; echo "^1Setting the Motion Blur..." //use blur
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_shadows "1"; echo "^1Setting the Shadows..."
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta vt_lodBias "-1"; echo "^1Setting the Visual Texture LoD..." //LoD settings
//below is cache settings And advanced GFX settings
echo "^1Setting the Textures type..."
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"
seta vt_maxPPF 64; echo "^1Setting the Pages per file..." //Set this to 64 for Quad-cores CPU's or higher, 16 or 8 for dual-cores CPU's
seta vt_preload "1"; echo "^1Setting the Visual Textures to Preload..."
//Begin Advanced GFX Filtering and Sharper Images. Comment these 3 lines out if you are having issues or don't like the way it looks.
echo "^1Setting the Visual Texture Filters"
//seta vt_filter "GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR"
seta vt_envf "GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE"
seta vt_blend "GL_LINEAR_MIPMAP_LINEAR"
//End of Advanced GFX Filtering
seta vt_useCache "1"; echo "^1Setting the Visual texture cache..."
seta vt_cacheMegs "1024"; echo "^1Setting the cache maxsize..."
seta vt_cacheMinK "10"; echo "^1Setting the cache minsize..."
seta vt_ignoreHighQuality "0"; echo "^1Setting the HQ Visual Texture..."
seta vt_ignoreLowQuality "1"; echo "^1Setting the LQ Visual Texture..."
seta vt_maxaniso 2; echo "^1Setting the Visual Texture anisotropy..." //Set this to 0 if your having lots screen tarring issues and do NOT set this higher then 4 otherwise it will corrupt the Mega-Textures
echo "^1-If you Have seen NO Unknowns above this line then it has all been Loaded without errors-"
echo "^1 ...Mid-end Config v2.0 by FusedCore Loaded, Enjoy the game!!!"



Config 2.0 Settings for Low-end systems:
//Low-end Config v2.0 By FusedCore
echo "^1 Loading the Low-end Config v2.0 by FusedCore..."
//cvar_restart //use this setting to use the games default settings
cvaradd s_lockListener -1; seta s_lockListener 0; echo "^1Setting the Cvar listener to unlock the settings so this game can use the config..."
seta jobs_numThreads 0; echo "^1Setting the threads..." //CPU Threads Use 0-12 for the number of threads your system has. Lower Numbers are better and Use this only if your having Stuttering or hanging.
seta com_videoRam "1024" ; echo "^1Setting the Video memory size..." //sets the Video Card memory Set this to the amount you have in MB
//cvaradd com_synctotime -1; echo "^1Disabling the framelimiter..." //Use this command to disable the 60fps locker
//seta com_maxfps "60"; echo "^1Setting the fps to your settings..." //limits the frames to 60 can be changed to what you desire
seta fc_maxcachememoryMB 1536; echo "^1Setting the File Cache size..." //Increases the default file cache size to completely eliminate the popins
seta image_anisotropy "2"; echo "^1Setting the Ansistropy Filtering..." //Using the highest setting here but you can set as 2, 4 or 8
seta image_usecompression 0; echo "^1Disabling the Image Compression..."
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"; echo "^1Setting the image filtering..."
seta image_blend "GL_LINEAR_MIPMAP_LINEAR"; echo "^1Setting the image blending"
seta image_preload "1"; echo "^1Enabling preloaded Images..."//Use preload images when ever possible
seta image_lodbias "-1"; echo "^1Setting the image LoD..." //LoD settings
seta image_ignoreHighQuality "1"; echo "^1Setting the HQ images..." //Sets up for using HQ gfx
seta image_ignoreLowQuality "0" echo "^1Setting the LQ images..." //ignores the low textures
seta image_useCache "1"; echo "^1Setting the image cache..." //Enabled Cache to allow the textures to load properly without popping
seta image_cacheMegs "1024"; echo "^1Setting the cache maxsize..." //Cache size in Megabytes
seta image_cacheMinK "10"; echo "^1Setting the cache minsize..." //Cache minimum size in kilobytes
seta r_aspectRatio "2"; echo "^1Setting the Aspect Ratio..." // 0=4:3, 1=16:9, 2=16:10, 3=5:4 TFT, -1 custom
seta r_fullscreen "1"; echo "^1Setting the fullscreen option..."
//seta r_customAspectRatioV "10"
//seta r_customAspectRatioH "16"
seta r_swapInterval 1; echo "^1Setting the Vsync option..." //VSYNC 1 enabled, 0 diabled
seta r_useHighQualityPostProcess "0"; echo "^1Setting the HQ post proccessing..." //Fore High Quality post proccessing
seta r_shadowsHighQuality "0"; echo "^1Setting the HQ Shadows..." //Fore High Quality shadows
seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame
seta r_renderer "best" //highest rendering options
seta r_multiSamples "8"; echo "^1Setting the MultiSampling..." //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling
seta r_useHBAO "0"; echo "^1Setting the Ambient occlusion..."
seta r_useRenderThread "0" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance.
seta r_visDistMult "1"
seta r_useMotionBlur "0"; echo "^1Setting the Motion Blur..." //use blur
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_shadows "0"; echo "^1Setting the Shadows..."
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta vt_lodBias "-1"; echo "^1Setting the Visual Texture LoD..." //LoD settings
//below is cache settings And advanced GFX settings
echo "^1Setting the Textures type..."
seta vt_pageimagesizeuniquediffuseonly2 "4096"
seta vt_pageimagesizeuniquediffuseonly "4096"
seta vt_pageimagesizeunique "4096"
seta vt_pageimagesizevmtr "4096"
seta vt_maxPPF 8; echo "^1Setting the Pages per file..." //Set this to 64
for Quad-cores CPU's or higher, 16 or 8 for dual-cores CPU's
seta vt_preload "1"; echo "^1Setting the Visual Textures to Preload..."
//Begin Advanced GFX Filtering and Sharper Images. Comment these 3 lines out if you are having issues or don't like the way it looks.
echo "^1Setting the Visual Texture Filters"
//seta vt_filter "GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR"
seta vt_envf "GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE"
seta vt_blend "GL_LINEAR_MIPMAP_LINEAR"
//End of Advanced GFX Filtering
seta vt_useCache "1"; echo "^1Setting the Visual texture cache..."
seta vt_cacheMegs "1024"; echo "^1Setting the cache maxsize..."
seta vt_cacheMinK "10"; echo "^1Setting the cache minsize..."
seta vt_ignoreHighQuality "1"; echo "^1Setting the HQ Visual Texture..."
seta vt_ignoreLowQuality "0"; echo "^1Setting the LQ Visual Texture..."
//seta vt_maxaniso 2; echo "^1Setting the Visual Texture anisotropy..."
//Set this to 0 if your having lots screen tarring issues and do NOT set this higher then 4 otherwise it will corrupt the Mega-Textures
echo "^1-If you Have seen NO Unknowns above this line then it has all been Loaded without errors-"
echo "^1 ...Low-end Config v2.0 by FusedCore Loaded, Enjoy the game!!!"



Dopodichè salvare il file con nome "rageconfig.cfg" in C:\Program Files (x86)\Bethesda Softworks\Rage\base.
(Dopo aver abilitato la visualizzazione delle cartelle e file nascosti) Andate su C:/users/vostro nome/appdata/local/, create la cartella "id software" e infine create la sottocartella "rage".

enjoy



Fonte: Gaming & Oc
 
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0 replies since 12/10/2011, 15:54   1550 views
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